Promaginy Pulls Plug on eCommerce Holdings

The closing of the Reflexive Affiliate Program has prompted Promaginy to pull the plug on some of its eCommerce holdings. Promaginy is shutting down two active eCommerce sites and is canceling one that was being planned for launch. Assets will be sold off or retired. The following properties are affected:

Hero’s Path Games: Active since November 11, 2006

Rainmaker Games: Active since May 31, 2009

GameNigma: Not launched.

All sites will be closed effective August 2, 2010. Thank you for your support.

Pirates Ahoy! and Reflexive Affiliation No More

Complex Games has announced that the title and domain-name associated with their social-action game, Pirates Ahoy! is being sold to another company. This sale does not affect the gameplay or pirate theme that is the basis of the game, but does mean a new game title will be announced in the very near future. Promaginy will share the new title’s announcement as soon as Complex Games breaks the news.

Also, Reflexive Arcade is getting out of its affiliate partnership business. This will substantially impact on our HeroPathGames.com and RainmakerGames.net eCommerce sites. These sites were selling over 70 different titles from Reflexive’s distribution service. Promaginy is going to place these sites on hiatus as it considers a new strategy with its eCommerce assets. Stay tuned.

Neostein

GDC 2010 Impressions

Promaginy attended the Game Developers Conference under the wing of Complex Games. It was the first time that I attended the conference (March 9 to March 12) and came away richer for it.

Tutorials & Sessions I attended were:

Tuesday, March 9:

  • Learn Better Game Writing in a Day by Evan Skolnick. Wow, a pretty intensive workshop. This guy really knows his stuff. It was six hours of monomyth theory and practice to help developers write good fiction for games. This was very relevant with continuing to develop the Tamaya Refuge.

Wednesday, March 10:

  • The Relentless March Toward “Free”…And What it Means to the Video Game Industry by Playfish. The computer game industry has created a new business model with Social Games. For example, Social Games require constant updates (hundreds of game patches in the span of a couple of years) and data analysis (the rise of the Quants to analyze player data). The pricing model of free opens up some new possibilities for the game industry.
  • Games as a Live Service: A 360-Degree Look at the Art and Science of Managing Social Games by Playdom. Another hour of really interesting and useful information. I particularly liked how they said that Developers should pay more attention to what users do, instead of what they say. Because social games track player behavior, it becomes critical to respond to player’s behavior when they use or don’t use a game’s feature.
  • Mythbusting Fireside Chat and Next-Generation Social Games hosted by GameBreak were both wastes of my time. Having media people ask dumb questions about where the future of gaming is headed is just plain useless. If these people knew the future, they would already be out making those games already.
  • One Year in the App Store: A Case Study of Backflip Studios by Julian Farrior. A very earnest presentation that showed the successes and failures of Backflip Studios. What was fascinating about Julian’s presentation was that almost 40% of the companies revenues come from advertising. Definitely will need to consider this for future iPhone games.
  • How to Keep Your Game on Top of The Charts byIgor Pusenjak. This guy sure knows how to market his games. He shared lots of data and examples how he got his games to sell so well on the App store. A great presentation.
  • From Zero to Time Magazine: App Success by David Whatley. This guy was a riot and very entertaining. I laughed out loud multiple times but also came away with a sense how he created his masterpiece games (great design and hiring a good PR company).

On Thursday & Friday I assisted Complex Games at the GDC Expo by helping drum up interest in its games. Complex profiled its “Bring Your Eh Game” which was a collection of silly and entertaining mini-games that exaggerate Canadian stereotypes. The game attracted lots of amusement and drew its share of attention. Complex also showed a promo video for Pirates Ahoy!, Wee Curl, Arena, Skipping Stones, Cyber Circuit, and Castle Smashers. Complex shared a kiosk with Red Reptile Studios which is going to be releasing a number of games in the coming year.

The importance of networking came through as Complex Games made some new connections and cemented some existing ones. The guys at Complex were a great crew to bunk with and the drinks and laughs were standard fare. Watching their dedication in getting the Bring Your Eh Game ready for the launch confirmed that investing in Complex has been a good move. These guys have the talent and dedication to succeed. I hope to return to the GDC with the Complex Games crew in 2011.

Chris

Promaginy in 2010

Happy (belated) New Year.

2009 ended off with the exciting launch of two iPhone titles (Skipping Stones and Cyber Circuit) by partner, Complex Games.

2010 is shaping up to be even more exciting with at least two, if not three Complex Games titles being planned for launch. These are:

These new products will require ongoing marketing support, which has forced Promaginy to shelve most of its plans to expand its eCommerce holdings. Hero’s Path Games’s need for a software update, and Rainmaker Games’s need for marketing will be delayed indefinitely. Also delayed will be the launch of two new eCommerce sites that are in the early stages of development.

This shift of priorities is very exciting as Promaginy looks forward to working with our talented partner, Complex Games, to bring to market stunning gameplay experiences.

Neostein

Cyber Circuit for iPhone Pictures & Video

Here are some pictures and a promotional video for Complex Games’ second game release, Cyber Circuit for the iPhone.